-
- 주제분류
- 공학 >컴퓨터ㆍ통신 >멀티미디어학
-
- 강의학기
- 2011년 1학기
-
- 조회수
- 18,199
-
- 평점
- 2.6/5.0 (3)
IT 분야의 기초 지식과 이론을 교육하여 IT 산업의 제반 문제점을 해결할 수 있으며 신기술을 효과적으로 습득할 수 있는 능력을 갖춘 공학도를 양성 IT 분야의 첨단 학문과 기술을 교육하여 산업체에서 바로 활용 가능한 인터넷과 멀티미디어 분야의 핵심 기술 인력 양성 디지털 방송, 차세대 이동 통신, 임베디드 소프트웨어, 유비쿼터스 컴퓨팅 등의 교육을 통하여 차세대 성장 동력 핵심 인력의 양성
- 수강안내 및 수강신청
- ※ 수강확인증 발급을 위해서는 수강신청이 필요합니다
차시별 강의
| 1. | ![]() |
1-1 오리엔테이션 | |
|
![]() |
1-2 HCI 소개(1) | - HCI 용어정리 - ENIAC 시대 - HCI 목표, 조건, 구성요서 - 최적의 경헝 - 유용성, 사용성, 가성, 작업분선, 메타포 설계 |
|
|
| 2. | ![]() |
2-1 HCI 소개(2) | - 3차원 인터페이스 - Augmented Reality - Augmented Surfaces - Human computer interaction |
|
![]() |
2-2 The Human(1) | - human - Interpreting the signal - Optical Illusions - Hearing - Movement |
|
|
| 3. | ![]() |
3-1 The Human(2) | - sensory memory - Short-term memory - Long-term memory - Emotion |
|
![]() |
3-2 the interaction(1) | - interaction - execution/evaluation loop - ergonomics - Interaction styles |
|
|
| 4. | ![]() |
4-1 the interaction(2) | - interactivity - Experience, engagement and fun | |
![]() |
4-2 Paradigm in HCI | - Paradigm - The initial paradigm |
|
|
| 5. | ![]() |
5-1 Paradigm | - Beginnings - Context - Batch Processing - people | |
![]() |
5-2 interaction design basics(1) | - golden rule of design - The process of design - user focus - scenarios | |
|
| 6. | ![]() |
6-1 interaction design basics(2) | - navigation design - local - global - wider still | |
![]() |
6-2 interaction design basics(3) | - screen design and layout - user action and control - appropriate appearance - prototyping - iteration and prototyping | |
|
| 7. | ![]() |
7-1 design rules | - Principles for usability - Wsing design rules | |
![]() |
7-2 설계규칙 보충 | - 용어정리 - 표준의 예제 - 설계규칙 - 지침 | |
|
| 8. | ![]() |
8-1 implementation support(1) | - implementation support - Elements of windowing systems - X Windows architecture - Programming the application |
|
![]() |
8-2 implementation support(2) | - implementation support - UIMS as conceptual architecture - MVC model - PAC model - Toolkits |
|
|
| 9. | ![]() |
9-1 Cognitive models(1) | - cognitive models - GOMS | |
![]() |
9-2 Cognitive models(2) | - Backus-Naur Form - Task Action Grammar - Keystroke Level Model | |
|
| 10. | ![]() |
10-1 communication and collaborative models(1) | - CSCW Issues and Theory - Face-to-face communication - Transfer effects - Eye contact - Back channels - Conversation - Conversations for action | |
![]() |
10-2 communication and collaborative models(2) | - Text-based communication - Group Working | |
|
| 11. | ![]() |
11-1 task models(1) | - Task Analysis - Task Decomposition - Knowledge Based Analyses | |
![]() |
11-2 task models(2) | - Entity-Relationship Techniques - Sources of Information - Early analysis - Uses of Task Analysis | |
|
| 12. | ![]() |
12-1 dialogue notations and design(1) | - dialogue notations and design - structured human dialogue - State transition networks - Concurrent dialogues | |
![]() |
12-2 dialogue notations and design(2) | - tentual notations - grammars - production rules - CSP and event algebras | |
|
| 13. | ![]() |
13-1 ubiquitous computing and augmented realities | - ubiquitous computing and augmented realities - Challenging HCI Assumptions | |
![]() |
13-2 ubiquitous computing and augmented realities | - Virtual and augmented reality - Virtual reality technology - Information and data visualisation | |
|
| 14. | ![]() |
14-1 evaluation techniques(1) | - Evaluating Designs - Evaluating through user Participation | |
![]() |
14-2 evaluation techniques(2) | - Evaluating Implementations - Observational Methods - Query Techniques - Physiological methods | |
|
| 15. | ![]() |
15-1 future interaction methods(1) | - Touch Based Interactions | |
![]() |
15-2 future interaction methods(2) | - Augmented Reality | |
연관 자료










