1. |
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Chapter 1: IT Ethics |
1. IT Ethics
2. Second Life Case
3. Smurfvilee Case |
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2. |
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Chapter 2: IT Impacts |
1. Smart Technology
2. Information Systems
3. Role of IS |
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3. |
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Chapter 3: IT Strategy |
1. Competitive Advantage
2. Business Model |
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4. |
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Chapter 4: Trend of IT Strategy |
1. Network Economics
2. Smart Business Keywords |
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5. |
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Chapter 5: Platform |
1. Platforms
2. Two-sided Markets |
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6. |
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Chapter 6: IT Infrastructure |
1. Computer Architecture
2. Input and Output |
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7. |
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Chapter 7: IT and Productivity |
1. IT Productivity
2. Competition with Robots |
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8. |
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Chapter 8: Database |
1. Relational Database
2. Conceptual Design
3. DBMS |
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9. |
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Chapter 9: Data Mining |
1. Data Warehouse
2. Data Mining |
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10. |
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Chapter 10: Big Data |
1. Trend
2. Technologies
3. Applications |
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11. |
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Chapter 11: Telecommunication |
1. Packet Switching
2. TCP/IP
3. Intranet vs. Extranet |
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12. |
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Chapter 12: Security |
1. IT Vulnerability
2. Computer Crime
3. Security Management |
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13. |
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Chapter 13: Enterprise Applications |
1. ERP
2. SCM
3. CRM |
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14. |
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Chapter 14: Introduction to Digital Economy |
1. Digital Economy
2. Law of One Price
3. E-Commerce Marketing |
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15. |
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Chapter 15: IT Evaluation |
1. Supercomputer Case
2. Real Option Theory |
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