-
- 주제분류
- 교육학 >교육일반 >교육공학
-
- 등록일자
- 2009.05.28
인터넷기반 가상세계 커뮤니티인 Second Life 사례를 통해 가상세계와 열린교육이 가진 기회와 직면한 문제점을 강의한다.
Millions of people worldwide have flocked to a virtual environment known as Second Life during the past few years. There, they three-dimensional representations of themselves, known as avatars, that buy, sell, teach, build, and relate in a world totally created by its residents. Harvards father-daughter team of Charles Nesson and Rebecca Nesson as they examine Second Life and the opportunities and problems that this virtual environment confronts.