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1-1 오리엔테이션 | ![]() |
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1-2 HCI 소개(1) | - HCI 용어정리 - ENIAC 시대 - HCI 목표, 조건, 구성요서 - 최적의 경헝 - 유용성, 사용성, 가성, 작업분선, 메타포 설계 |
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2. | ![]() |
2-1 HCI 소개(2) | - 3차원 인터페이스 - Augmented Reality - Augmented Surfaces - Human computer interaction |
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2-2 The Human(1) | - human - Interpreting the signal - Optical Illusions - Hearing - Movement |
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3. | ![]() |
3-1 The Human(2) | - sensory memory - Short-term memory - Long-term memory - Emotion |
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3-2 the interaction(1) | - interaction - execution/evaluation loop - ergonomics - Interaction styles |
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4. | ![]() |
4-1 the interaction(2) | - interactivity - Experience, engagement and fun | ![]() |
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4-2 Paradigm in HCI | - Paradigm - The initial paradigm |
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5. | ![]() |
5-1 Paradigm | - Beginnings - Context - Batch Processing - people | ![]() |
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5-2 interaction design basics(1) | - golden rule of design - The process of design - user focus - scenarios | ![]() |
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6. | ![]() |
6-1 interaction design basics(2) | - navigation design - local - global - wider still | ![]() |
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6-2 interaction design basics(3) | - screen design and layout - user action and control - appropriate appearance - prototyping - iteration and prototyping | ![]() |
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7. | ![]() |
7-1 design rules | - Principles for usability - Wsing design rules | ![]() |
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7-2 설계규칙 보충 | - 용어정리 - 표준의 예제 - 설계규칙 - 지침 | ![]() |
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8-1 implementation support(1) | - implementation support - Elements of windowing systems - X Windows architecture - Programming the application |
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8-2 implementation support(2) | - implementation support - UIMS as conceptual architecture - MVC model - PAC model - Toolkits |
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9. | ![]() |
9-1 Cognitive models(1) | - cognitive models - GOMS | ![]() |
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9-2 Cognitive models(2) | - Backus-Naur Form - Task Action Grammar - Keystroke Level Model | ![]() |
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10. | ![]() |
10-1 communication and collaborative models(1) | - CSCW Issues and Theory - Face-to-face communication - Transfer effects - Eye contact - Back channels - Conversation - Conversations for action | ![]() |
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10-2 communication and collaborative models(2) | - Text-based communication - Group Working | ![]() |
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11. | ![]() |
11-1 task models(1) | - Task Analysis - Task Decomposition - Knowledge Based Analyses | ![]() |
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11-2 task models(2) | - Entity-Relationship Techniques - Sources of Information - Early analysis - Uses of Task Analysis | ![]() |
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12. | ![]() |
12-1 dialogue notations and design(1) | - dialogue notations and design - structured human dialogue - State transition networks - Concurrent dialogues | ![]() |
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12-2 dialogue notations and design(2) | - tentual notations - grammars - production rules - CSP and event algebras | ![]() |
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13. | ![]() |
13-1 ubiquitous computing and augmented realities | - ubiquitous computing and augmented realities - Challenging HCI Assumptions | ![]() |
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13-2 ubiquitous computing and augmented realities | - Virtual and augmented reality - Virtual reality technology - Information and data visualisation | ![]() |
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14. | ![]() |
14-1 evaluation techniques(1) | - Evaluating Designs - Evaluating through user Participation | ![]() |
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14-2 evaluation techniques(2) | - Evaluating Implementations - Observational Methods - Query Techniques - Physiological methods | ![]() |
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15. | ![]() |
15-1 future interaction methods(1) | - Touch Based Interactions | ![]() |
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15-2 future interaction methods(2) | - Augmented Reality | ![]() |